Metal Gear’s Raiden in the style of H.R. Giger

This started as an experiment with AI, I gave this suggestion to a number of art generators (did you know even DeviantART has one now? It’s terrible). Then I did my own interpretation of the prompt, what I quickly realised was that not only was I able to make sensible observations (this is how Giger draws hair, this is how Giger draws hands, etc) but it came from a personal place. I wasn’t just mimicking an art style, my own experiences and emotions and traumas were bleeding onto the page.
Also happy ten year anniversary Revengeance, hope this is a fitting tribute.

Cosplay Couture Nathan Drake

From the archives, October 2013

A Cosplay Couture interpretation of Nathan Drake from the Uncharted series of games.

Costume and styling by Courtney Coulson
Holster by Jack Barbour
Photography by Luke Milton in collaboration with Sabatomic Photography
Shot in the sand dunes of Lancelin and a rest stop along Indian Ocean Drive

The Uncharted series is my favourite series of games of all time and Drake’s had an influence over my wardrobe ever since. I was wearing daily cosplay couture before it was even a thing.
Drake’s look breaks down to a few essentials, a half tucked henley shirt into some cargo pants, the Sic Parvis Magna ring and the horseshoe belt buckle. Beyond that I had a fair amount of freedom.
I love his shemag (scarf) that he wore in the third game, so that was a must, the aviator shades were more of a neccessity as it gets damn bright out there on that white sand in the middle of the day, I don’t know how Drake does it, oh that’s right, the badass squint! I gave it a go, think he does it better.

Hair was challenging as Nate wears it very short and neat and overall I wanted the styling in this shoot to look casual, not overly done up or intentional. I went for slicked down at the sides and left the top messy, the wind took care of the messy part! Make-up is lots of bronze and gold.

In terms of physicality I had a lot of freedom there too, Drake can be serious or he can be cocky and playful. He’s got a pretty relaxed posture, but very shoulder oriented.
-Courtney Coulson

Two main challenges shooting in the dunes. First is keeping that sense of space and expanse while maintaining a focus on the model – it needs to be about Drake, not the environment, although they have to compliment each other. And secondly the mass of sand and insects that were twirling into the camera. This created a fleet of black spots on all of the images leading to an extensive “Attack of the Clonestamp” scenario. Very happy with the exposure here though, and the lighting owes a lot to Sabatomic’s deft placement of the handheld flash.

The second location was a discovery while stopping to shoot the Eleventh Doctor. It led to a quick change and a stint under a bridge (while trucks roared overhead). Terrifying.

– Luke Milton

Metal Gear Triptych I: Snake and the Cave

The Brain Comforts Itself (A trilogy of dreams)

After several traumatic incidents leaving me severely injured and profoundly alone, my subconscious provided me a place in which I could retreat. This place was not devoid of pain or danger. No, each time I visited I was made to overcome a challenge, face some aspect of my real pain, the difference from reality being that I had someone stronger and wiser than I was to walk with me. This phenomenon has been known by shamans all over the world perhaps before the written word itself. The ancients speak of spirit guides and tulpas, beings that visit our minds to provide us with unique guidance. 

This is an ability I’ve had my whole life, but I dismissed my fantasy worlds as childish or shameful. After my near-death experience followed by the most intense dreams of my life, I decided I didn’t want to keep these things locked away in my mind anymore, they don’t deserve to die with me. 

These characters might belong to a video game, but I don’t think that matters, these are the forms my subconscious assumed because these are figures who represent meaningful qualities to me. Snake, Miller, Ocelot, each in their turn taught me something important on my journey to recovery. 

This project took me down all sorts of surprising avenues of research, from the self-insert fantasies of Dante Aligheiri to the dissection of the subconscious by Jung. Our private relationship with our fantasies or even the fiction of others is significant, this triptych demonstrates the providence my own mind offered me as protection from my pain. 

The Dream:

The entrance collapsed from the impact of the rocket, leaving Snake and I in total darkness and choking on the dust. Turning our torches on we realised we had maybe a hundred metres of ground in front of us before the rest of the cave descended into water. Realising there was no other means of escape, Snake didn’t hesitate to enter the lake in search of any tunnels hidden beneath the surface. I sat alone on the bank, waiting for what felt like too long for someone to remain alive on one breath. Defying my anxieties, Snake resurfaced and informed me that there was a passageway leading outside. In the darkness I could see that where he was pointing it was ever so slightly brighter than the rest of the cave.

Entering the water, I had the air knocked out of my lungs, it was cold, colder than anything I had ever experienced, the pain subsiding only slightly, not due to adaptation, but numbness. Snake had shown none of the same discomfort, this either came from his own resolve or his sneaking suit offered greater insulation than my fatigues. 

He talked me through what I needed to do and how best to prepare for this passage. I wasn’t confident but I didn’t let it show. Snake went ahead of me and I was left following only the light of his torch, otherwise there was very little visibility as the silt had been disturbed by our presence. The tunnel wasn’t so narrow as to impede our movements, but enough to feel claustrophobic. I had made it only halfway through when I started to panic, my lungs began to burn, and however long it was going to take to reach the other side felt like an impossible distance at that moment, and Snake seemed to be moving too fast for me to keep up. Frantic, I struggled to turn myself around and resurface back where we had come from. 

Succeeding and able to breathe again, my lungs brought in air voraciously, excessively, I couldn’t stop, my mind ran through unlikely scenarios. What if there was something lurking in the dark waters beneath me? What if there was a finite amount of oxygen in here? What if there was no escape on the other side? I wanted desperately to get back onto dry land but I was too terrified to move, to do anything but tread water. It would be another minute before Snake realised I hadn’t followed him and returned to me. Had this been the real Big Boss, he might have just dragged me through the tunnel kicking and screaming, but Venom Snake took his time to calm me down. ‘There’s nothing through there you can’t handle. But we’ve got to hurry, your lips are turning blue.’

Having no choice, I dove down again, this time Snake was following behind, ensuring that I had no way out but forward. I tried grabbing onto the edges of the tunnel to propel myself faster, but it was becoming increasingly difficult to grab onto anything. My vision was vignetting just as I reached the surface on the other side. It was now I realised we were no closer to freedom than before, although the light of the moon shone down upon us, we were at the bottom of a natural well, almost sheer walls all the way around us. Snake sat me on the small ledge and I watched as he free climbed his way up the wall with ease, possessing a strength I will never know. Fastening a rope somewhere above, he then lowered himself down the steep edge again to help me to freedom as I heard the sound of Pequod approaching. 

Kazuhira Miller Cosplay

Metal Gear Solid V: The Phantom Pain

Costume by me

Photography by Sreeraj Sreenivisan

Edits by me

Location: Fremantle Harbour and Maritime Museum

Nearly four months ago I was nearly killed in a hit-and-run, I have no memory of the incident, nor the week that followed. Since then I’ve had to deal with injuries I don’t remember acquiring, it doesn’t feel real. I have two skull fractures, I am deaf in my left ear (hopefully temporarily), I was in a neck brace because of my fractured vertebrae, but the most debilitating part was my broken right leg with severe lacerations along the tendons. I was robbed of my ability to walk for months. Thankfully I wasn’t in a wheelchair for too long, but whether or not I’ll ever be able to walk properly without needing the crutch is unknown at this point.

While I recovered from the worst of my injuries, I stayed with my family, I didn’t have much else to do but play whatever games I had downloaded on my laptop, and that just so happened to be the Phantom Pain. What I got was an intense exploration of pain, loss and grief, I was shown characters who seemed to understand what I was going through and gave voice to these new feelings I couldn’t articulate. The opening of the game alone was some kind of nightmarish re-enactment of my hospital confinement. But it was Kazuhira that became a kind of spirit guide for me, because of him I feel no shame in my current physical limitations, if I need this crutch forever, so be it, no matter what I’ve lost, a Diamond Dog gets up and keeps on fighting.

I still haven’t been able to return to work, my circadian rhythm is completely unpredictable, so while I continue to recover, and when I’m not sleeping, or playing Metal Gear, I find myself inspired to make costumes again. This costume was entirely sourced in op shops, the only sewing I did was attaching the Diamond Dogs patch to the beret, and tailoring the trousers. I’m not so much interested in making everything from scratch and being 100% accurate to the source material. It’s more fun for me to source pieces, the thrill of the hunt, finding garments that evoke the character, and I just so happened to get lucky. I wasn’t going to make this a girly rule 63, that would be tacky, I wasn’t going to make this crossplay and try to pass myself off as male, that would be inauthentic. I just adapted Kaz’s costume for myself, with all the practicality and dignity his costume entails.

Another stroke of luck was the shoot, it had rained mere hours before we shot, but it was mostly clear skies when we needed it. It was cold, perfect for all the layers I had to wear, and just the right amount of wind to get us a few dramatic flowing trenchcoat shots. There also happened to be a real naval ship in the harbour too, although we couldn’t get too close.

It felt good to return to modelling, and I hope I can bring you more Metal Gear shoots soon.

Black Devil Car

“Cindy ran after her sister, Allison, who despite wearing her wedding dress moved with great speed and wielded the wrought iron candle holder with every intention of using it.

‘I am so sick of you two arguing about this bloody car!’ Allison cried as she smashed the right headlight of the Monaro, causing Cindy to let out a blood curdling scream.

‘Oh come off it, Cin, it’s just – oh my god!’

Where Allison had smashed the light, blood now came pouring out. Turning to her little sister, she saw that Cindy’s right eye was gone, in its place leaked motor oil.”

This is a scene from Black Devil Car, a 1970’s style Ozsploitation movie I’d love to make one day. But for now I’ll settle for drawing it and writing it. It was inspired by a dream I had.

Covenant Minute 35

In which Greg Klein of the Airwolf Years and I discuss nostalgia, aesthetics and robot voices.

Read more: Covenant Minute 35

Find Greg here:

https://ciampaklein.com/

Citations
Activist Post. (2015, October 26). Why is wheat such a problem in the modern diet? https://www.activistpost.com/2015/10/why-is-wheat-such-a-problem-in-the-modern-diet.html

Einkorn, nature’s first and oldest wheat » Einkorn.com. (2020, April 15). Einkorn.com | Restoring Ancient Whole Grain Einkorn Wheat to Our Modern Diets. https://www.einkorn.com/einkorn-history/