The Boss – PS2 Style, Metal Solid 3: Snake Eater

Photos by CK Imagery

This is by far the most complicated costume I have ever created, and I was working on it at one of the most tumultuous times of my life. It took over 200 hours, beginning in January 2024, less than two years after I nearly died in a hit-and-run, but I never stopped playing dress ups. It was only a few weeks after the accident that I was throwing together half-assed Metal Gear costumes just for a bit of fun, but even they got a bit of attention online. Soon I began my plans to bring the Boss costume I had been dreaming of to life.

The Boss was a character and a costume I fell in love with from the first time I played Snake Eater around 2020. I wanted to figure out a way of replicating that strange texture of her costume. In the remake, merchandise and Pachinko versions, they have rightly interpreted the sneaking suit as simply being shiny silver fabric. Every cosplayer I have ever seen has followed this model, some of them are stunningly accurate. Admirable, kudos to them, but I find that utterly boring. What inspires me to make a costume is when I see an opening, an opportunity to experiment, to go where no costumer has gone before.

Snake Eater (2004) versus Delta (2025)

I would slowly play around with various existing fabrics to try to replicate the texture, I even considered painting it. Luckily I hadn’t launched into the project, because in 2024, the Metal Gear Solid series was finally brought to PC and I was able to easily rip the textures out of the game. I cropped and enhanced the texture and had it printed onto lycra through Spoonflower. Get the fabric for yourself here: https://www.spoonflower.com/en/fabric/16212823

I was unsure how it would turn out, but the results are beautiful. The fabric I created was a repeating pattern pulled from one of the leg panels on the Boss’s costume within the game. I love the almost watercolour look of it. I think there is a beauty in how earlier generations of digital artists overcame the technological limitations and I want to celebrate that.
To contrast with this unrealistic fabric, I had to make the rest of it very real and grounded. I mounted the lycra onto a heavier spandex to give it more body so that it didn’t look like I was just wearing a cheap zentai suit. I also built bra cups into the chest so that it wouldn’t squish my chest flat. The white panels were initially neoprene, which was an utter nightmare, the neoprene available locally was horrible, but every time I ordered more online, the stretchiness would be different. This is where I wasted a majority of my production time, I had very little experience with stretch fabric outside of my time as a costume student at WAAPA over a decade ago. I’ll never work with stretch fabric ever again! As it is, this costume is incredibly complicated and I wanted to get every seamline matching the original costume as much as I could. And I would grab whatever stretch fabric was cheapest to make my toiles/prototypes. That meant I ended up producing three or four toiles and each time the results were unpredictable.
Still I charged ahead, perhaps moving onto the final copy too soon. There was A LOT of unpicking, more than I’ve ever done in my life. This costume has been remade so many times, and yet there’s minimal damage to the fabric despite this. I overlocked it with a four thread overlocker, so it can withstand it’s own weight and the forces regularly applied to it while worn. The final costume is almost entirely lycra and spandex, with only neoprene on the the lacing panels where the sturdiness was most necessary.

In my past, I briefly worked for a company that specialised in industrial slings and harnesses, so I was no stranger to the kinds of buckles and webbing that I have incorporated in this costume. These are seriously heavy-duty automotive ones, which match the weight and size of the buckles seen in Snake’s STABO harness. I feel they give this costume the level of reality it would otherwise lack. And speaking of reality, given that I had so much time to study this costume it began apparent to me that the lacing panels did not appear to be functional and indeed, many cosplayers simply make these panels decorative. I remedied this by inserting eyelet tape under the facings and putting cord locks on the end of the laces. Every lacing panel you see here is genuinely modifiable.

Then there were the metres of ruching on the sides of the arms and legs, this was intended to replicate the compressed texture seen in the game:

All in all, this costume is surprisingly heavy, I would guess around 3-4kg. I’d like to get it weighed. This costume made its debut at Supanova Pop Culture Expo during a mild winter, although it’s always much hotter in the crowded convention halls, but I was not uncomfortable once. Having tried it on during the summer too, it’s not unbearable, possibly because it’s essentially made of sports fabric.
Now I am writing this all out, it’s no wonder this costume took me years to accomplish, probably would have cost me that much under the best of circumstances anyway. I was having fun experimenting and inventing entirely new techniques. I was doing things these materials were never intended for. I had to do so much mounting and re-enforcing to make sure this costume didn’t collapse under its own weight. I wasn’t cutting corners, I was adding more corners where I didn’t even need to!

In hindsight, I can see that I really should have gone easy on myself for a few years after the accident, something I still struggle with now. To give you a very brief summary of a very horrible experience: I had a serious traumatic brain injury, I wasn’t thinking straight, my emotions were all over the place. As if the accident wasn’t bad enough, I was mistreated by the hospital staff, I was mistreated by my family, I was mistreated by a lot of other doctor and therapists as I was trying to recover. I was not in a good or safe place at all, then my landlords sold my house. I stayed with a friend for some time, then I felt guilty and hated the hour long commute to work. I shouldn’t have been working at all, I wasn’t ready for that, but I was stubborn to prove how strong I was. I found a place with cheap rent ten minutes from my workplace, I didn’t last long there because I soon discovered it was a sex trafficking operation! So yes, an extremely chaotic time, I was struggling to survive, and yet I never stopped dreaming, never stopped wanting to create, even if it was just a silly fan project. There were many times I thought I would have to abandon this costume, but I persevered, even when it felt like a Sisyphean task. I think the Boss was respect my dedication to the task. Loyalty to the end.

Some early test shots on film

The final touch was hand painting the white panels and armbands, I don’t consider these fully complete yet, but they go a long way in capturing the visual language of the game. Afterall, if you look closely, no part of the Boss’s costume in the original game was truly white, it has shades of grey running through it that are not a direct result of the light of the environment, as they would in modern games. These “shadows” are attached to the costume.

The Patriot gun was a fun project, it was just 3D printed pieces assembled around a piece of dowel. I bought the pattern from here: https://cults3d.com/en/3d-model/game/metal-gear-solid-patriot

The very last thing I need to do is complete the knife and sheath. I don’t plan on jumping into any other major costume projects for a long time, I just want to enjoy this one. Plus I’ve got plenty of costumes still waiting to get their proper photoshoots, and I’ve had a lot of clothing alterations piling up while I prioritised the Boss.

I think this project proves to me that you really do eat an elephant one bite at a time. Even when it seems impossible, even when it seems like it would be easier to simply give up or start over, if you just spend an hour on something per day or even per week, progress is being made.

Now to start entering this costume into some cosplay competitions, I’ve never entered one before.

Closet Cosplay – Lara Croft, Tomb Raider

I found these sunglasses at a pharmacy yesterday, I knew what I had to do. This is an idea I’ve been playing with for a while, butch cosplay. Gender non-conforming girls lack role models, and androgynous/masculine women are rarely celebrated. So I thought I’d fix that in some small way, re-interpret pop culture characters as butch and make it beautiful and badass.

It was interesting to see how much I could alter Lara’s design and still have it be recognisable.

WIP – PS2 Version of The Boss, Metal Gear Solid 3: Snake Eater

Shot on film.

I can finally start showing off this costume! This has been about 150 hours of work over the course of a couple of years. It’s not 100% completed, but should hopefully be done by the end of June for the cosplay contest at the next convention. I never thought I would see the end of this project, but I never gave up.

I fell in love with the Boss’s costume (and the Boss herself) from the moment I first played Snake Eater years ago. I’ve seen many faithful and realistic cosplays of the Boss’s sneaking suit, based on the pachinko and Delta versions, which rightly interpret it as simply silver vinyl. But there is something beautiful about the strange, almost watercolour-like texture the PS2 version had. So once Snake Eater was brought to PC, I ripped the texture straight from the game and printed it onto lycra. Stretch fabric is a nightmare, never again!

I ruched several metres of fabric to imitate the texture on the side panels/stripes. And the rest of the costume was an exploration in trying to make this fantasy costume into something practical. Every buckle or lacing panel is completely adjustable.

Cosplay – The Early Years

It’s not a Thursday, but here’s a throwback to my dorky self in my late teens and early 20’s when I was just entering cosplay. Now in my mid-30’s, I want to take my work to new levels. I’ve had a good run with cosplay, and I will probably never give it up entirely. But I want to slowly phase out all of my fan projects. I’ll complete what I have in progress, but I’ve got lots of original concepts I want to bring to life. I’ve lived a very unique life and I have a unique creative voice, I feel I am wasting it imitating more successful artists all for the sake of clicks and likes.

Johnny Silverhand – Cyberpunk 2077

Johnny Silverhand cosplay 1.0
As a kid, I would make a new costume practically every week, but as an adult, I have a select few costumes that I continually revisit and refine. Of course, as an adult, there is the trouble of finding the time or motivation to do so. Generally this manifests in making last minute alterations before an event, as was the case here. I spent all of last week making the foam cyborg arm for @pox_eclipse cyberpunk themed Prompocalypse. It’s nowhere near accurate at all, but hey, it got the job done and it got compliments. I consider it the prototype for the better one I will eventually make.
As mentioned in other posts, I am rebelling against this commercialisation of cosplay and raising the expectations on costumes and photoshoots to such heights that it kills the fun.
I took the best photos I could and then spent this afternoon editing them into Cyberpunk backgrounds, careful to match each lighting environment as best I can.
Perfect? No. Fun? Yes.
Let’s see if I can top these with the 2.0 version of the costume.

Chester Bennington – Numb Music Video

I’ve finally replicated Chester’s military blouse from the Numb music video. It was months of research and work. I illustrated the designs myself (get them here for your own use). I would have liked them to be screen printed on for greater accuracy, but I couldn’t find a company willing to do a custom single item order. The decals get the job done though.

Switch – The Matrix

Switch closet cosplay for the Matrix and Animatrix 35mm screening @therevivalhouseperth last Saturday. There were only a few other people in black trenchcoats that night. I knew I’d be the only one in white.

I have seen a digital screening of the Matrix before, but it does not compare to 35mm. The colours were so rich and deep, it looked like an oil painting. It was great to have a tour of the projection room in the intermission. Revival House is passionate about film preservation.

I’ve been having fun with the closet cosplays recently. Feels good to get back to the way costumes used to be. I am getting tired of the unrealistic standards of modern professional cosplay. It’s wasteful and lacks the fun that costumes are meant to have. I’m considering doing professional photoshoots with my less than accurate costumes.

Dark Knight Rises Catwoman

From the archives, 2012

Costume and make-up by Courtney Coulson

Photography by Luke Milton

I made this costume to wear to the opening night screening of the Dark Knight Rises. 2012 was a wonderful year for movies, I have many happy memories going to opening nights in costumes with my mates, usually preceded by a pre-screening party; Batman, Avengers, Men in Black 3, Prometheus, Abraham Lincoln: Vampire Hunter, Dredd. I don’t know what it was about that year, but the blockbusters were big and fun and coming in rapid succession. I haven’t been that excited about modern cinema since then. Or maybe there’s just something special about that time of your life, being in your early 20’s, in university, particularly an arts university. We had the time and freedom to turn little things like going to the cinema into big events.

The bodysuit was made by me, the gloves and boots I already had. The mask was a fun challenge. It was made from leather that I engraved myself. The head mounted goggles were constructed from Lego pieces with the assistance of my father. It’s the one time he ever worked on a costume with me.

These photos are stunning, some of Luke’s best. They’re my mother’s favourites too, they’re still in her bookcase.

Zorg’s Secretary- Fifth Element (Award Winning Costume)

In 2021 the Monkey Collective held one of their immersive screening events at the wonderful Luna Palace Cinema in Leederville, Perth. It was for one of my favourite films, The Fifth Element, so, of course, I had to make a costume for their costume contest. I knew there were going to be plenty of Leeloos in the crowd, so I decided to pick someone more obscure; Zorg’s secretary. She didn’t receive much screen-time, nor did she ever get a name, but she had a costume that was another memorable Gaultier creation, it always appealed to me. Plus I already had a skirt of a similar colour. My favourite part of that character is the hair, she wears a wig made of feathers. Initially I tried to see if I could replicate it, but finding such fine feathers on such short notice without spending a fortune proved impossible. So I searched for a regular wig of similar colour, no dice. In desperation, I bought a grey “elderly” style Halloween wig, spray painted it teal to match the velvet and feathers I already had. It’s not at all an accurate shade of teal, but it’s the best I could find around here. The spray paint worked surprisingly well and helped to create a strange texture to the wig. Making costumes in Perth is challenging because we have a limited range of costuming and crafting materials. Honestly, even our range of consumer goods is often limited too. I usually have to order things online; out of the question when there’s a short deadline!

With all those challenges in mind, I am happy with the results, and evidently, others agreed. I had a great night, the audience loved me, and when my character came on screen, they applauded. As impressive as the modern cosplay industry has become, the real fun is had at costume events like this where we are just having fun, improvising and sharing our love of our favourite characters and stories.