This was an order for six identical hoods and matching tabards for LARP. I was following the customer’s design template. I like working in production line style, it makes me feel more productive. Where as working on one garment at a time feels slower. The beauty of working on relatively simple garments like this is I can pay close attention to the finer details, like the bias trims, and almost every seam is flat felled. I was very aware that these items needed to withstand a bit of stress.
I have been obsessed with Detroit: Become Human since before it was released, as a fan of all things robots I followed the project with interest. And of course Connor immediately became my favourite character (Ruthless!Connor all the way). I have been battling Chronic Fatigue Syndrome on and off for years now and Detroit was released when my health and personal life were at their worst and things only seemed to be on the decline. So this game was one of the few things I could spend my time doing and it was a beautiful world to escape into. But just because I was sick didn’t mean the desire to cosplay died. At the time I didn’t think there was much hope of me ever being able to sit up and sew ever again. But my health has been improving this year and slowly this costume has come together. There will be a separate post for the photo shoot, this post documents my process of construction. Continue reading “Detroit: Become Human Connor Cosplay Process”
This might be one of the most elaborate costume I have ever made, the dress and the cloak include about 24 metres of fabric, all hand painted and bejewelled. I sculpted the snake brooches myself and they contain real malachite stones. The customer wanted it to be as accurate as possible, which is what I like to hear, I didn’t have to cut corners, I got to include as much detail as necessary, which all helps to make a costume look the very best it can. I love making drag costumes because they are larger than life, there’s no such thing as too much! Continue reading “Commission- Winifred Sanderson”
Project director and photographer: Marla Bishop
Make-up artists: Kat Winslade and Camila Cufré
Costumes: Connor Coulson
This was an unusual project, I was approached by Marla, a photography student who had an ambitious photoshoot that they needed costumes for. The concept was androgynous reinterpretations of various periods in history, I love history and I have a fascination with androgyny, so I was keen. In total there were fifteen costumes, I was assigned these five pre-20th century periods and one futuristic one. Marla gave me rough idea of what they wanted but I had a lot of creative freedom and they were happy with these initial illustrations you see below. It was an intense project, very little budget and very little time, but such is the life of a costumer and I was up to the challenge. I only had one fitting with the models and it was one week before the shoot, I was sewing right up until the minute some of these costumes were photographed. But I always meet a deadline!
I enjoyed this collaboration, Marla is a talented photographer and they assembled a fine team of make-up artists and models. I can now say my work has been on display in a gallery now too. Continue reading “Commission: Traversing History”
I love the Night at the Museum films and I also love Ancient Egypt, so naturally I was inspired to reinterpret Ahkmenrah’s costume. The goal was to be as historically accurate as possible while still being recognisable.
This took me a couple of months just to research, turns out there’s not a lot of information on clothing from 4,000 years ago. I’m still uncertain of how certain pieces are supposed to be constructed but this is essentially as accurate as possible given the available information. The costume in the film isn’t too far from reality, though it’s evident they were more inspired by Yul Brynner in the Ten Commandments.
A redesign of the uniforms for Star Trek: The Next Generation
I looked at the Abrams films and Discovery and even Alien, as well as modern uniforms and fashion for inspiration. While I like the TNG costumes, they don’t look like official uniforms that would be worn in any context, they look more like superheroes, especially in season 1. I wanted to achieve something that would have the presence and authority of a military uniform while being practical, like a uniform someone could wear every day, all without departing too much from the TNG look, so of course it still had to be a jumpsuit.
I gave Data a bit of an upgrade or perhaps downgrade, I gave him a more modern haircut and emphasised his robotic qualities. I like the idea that he is incomplete, it reflects his character, plus it’s more readily achievable with modern make-up and effects. Ideally he should appear to be a soft gold colour, which didn’t always translate in the TV series. I have a lot of ideas as to how this costume and make-up could be executed, so I may make this costume at some point.
Model and costumer: Courtney Coulson (Travian Designs)
Photographer: Zachary William (https://www.facebook.com/8bitandover/)
Make-up: Kat Winslade (https://www.facebook.com/katwinslademua/)
It’s been a long time since I’ve cosplayed, it’s good to be back. This will be the first of many David costumes, I am utterly obsessed with Prometheus and Alien:Covenant. I am so dedicated I even bleached my own hair, took me months to get right. This suit is deceptive in its complexity because it is so structured and tailored there was no room for the slightest imperfections. I made two toiles (prototypes) and still ended up having to make the jacket twice. I see some minor imperfections but overall I’m pretty happy with it. I really like David’s style, I could see myself wearing this every day.
Thank you to Zack and Kat for collaborating with me.