The Boss – PS2 Style, Metal Solid 3: Snake Eater

Photos by CK Imagery

This is by far the most complicated costume I have ever created, and I was working on it at one of the most tumultuous times of my life. It took over 200 hours, beginning in January 2024, less than two years after I nearly died in a hit-and-run, but I never stopped playing dress ups. It was only a few weeks after the accident that I was throwing together half-assed Metal Gear costumes just for a bit of fun, but even they got a bit of attention online. Soon I began my plans to bring the Boss costume I had been dreaming of to life.

The Boss was a character and a costume I fell in love with from the first time I played Snake Eater around 2020. I wanted to figure out a way of replicating that strange texture of her costume. In the remake, merchandise and Pachinko versions, they have rightly interpreted the sneaking suit as simply being shiny silver fabric. Every cosplayer I have ever seen has followed this model, some of them are stunningly accurate. Admirable, kudos to them, but I find that utterly boring. What inspires me to make a costume is when I see an opening, an opportunity to experiment, to go where no costumer has gone before.

Snake Eater (2004) versus Delta (2025)

I would slowly play around with various existing fabrics to try to replicate the texture, I even considered painting it. Luckily I hadn’t launched into the project, because in 2024, the Metal Gear Solid series was finally brought to PC and I was able to easily rip the textures out of the game. I cropped and enhanced the texture and had it printed onto lycra through Spoonflower. Get the fabric for yourself here: https://www.spoonflower.com/en/fabric/16212823

I was unsure how it would turn out, but the results are beautiful. The fabric I created was a repeating pattern pulled from one of the leg panels on the Boss’s costume within the game. I love the almost watercolour look of it. I think there is a beauty in how earlier generations of digital artists overcame the technological limitations and I want to celebrate that.
To contrast with this unrealistic fabric, I had to make the rest of it very real and grounded. I mounted the lycra onto a heavier spandex to give it more body so that it didn’t look like I was just wearing a cheap zentai suit. I also built bra cups into the chest so that it wouldn’t squish my chest flat. The white panels were initially neoprene, which was an utter nightmare, the neoprene available locally was horrible, but every time I ordered more online, the stretchiness would be different. This is where I wasted a majority of my production time, I had very little experience with stretch fabric outside of my time as a costume student at WAAPA over a decade ago. I’ll never work with stretch fabric ever again! As it is, this costume is incredibly complicated and I wanted to get every seamline matching the original costume as much as I could. And I would grab whatever stretch fabric was cheapest to make my toiles/prototypes. That meant I ended up producing three or four toiles and each time the results were unpredictable.
Still I charged ahead, perhaps moving onto the final copy too soon. There was A LOT of unpicking, more than I’ve ever done in my life. This costume has been remade so many times, and yet there’s minimal damage to the fabric despite this. I overlocked it with a four thread overlocker, so it can withstand it’s own weight and the forces regularly applied to it while worn. The final costume is almost entirely lycra and spandex, with only neoprene on the the lacing panels where the sturdiness was most necessary.

In my past, I briefly worked for a company that specialised in industrial slings and harnesses, so I was no stranger to the kinds of buckles and webbing that I have incorporated in this costume. These are seriously heavy-duty automotive ones, which match the weight and size of the buckles seen in Snake’s STABO harness. I feel they give this costume the level of reality it would otherwise lack. And speaking of reality, given that I had so much time to study this costume it began apparent to me that the lacing panels did not appear to be functional and indeed, many cosplayers simply make these panels decorative. I remedied this by inserting eyelet tape under the facings and putting cord locks on the end of the laces. Every lacing panel you see here is genuinely modifiable.

Then there were the metres of ruching on the sides of the arms and legs, this was intended to replicate the compressed texture seen in the game:

All in all, this costume is surprisingly heavy, I would guess around 3-4kg. I’d like to get it weighed. This costume made its debut at Supanova Pop Culture Expo during a mild winter, although it’s always much hotter in the crowded convention halls, but I was not uncomfortable once. Having tried it on during the summer too, it’s not unbearable, possibly because it’s essentially made of sports fabric.
Now I am writing this all out, it’s no wonder this costume took me years to accomplish, probably would have cost me that much under the best of circumstances anyway. I was having fun experimenting and inventing entirely new techniques. I was doing things these materials were never intended for. I had to do so much mounting and re-enforcing to make sure this costume didn’t collapse under its own weight. I wasn’t cutting corners, I was adding more corners where I didn’t even need to!

In hindsight, I can see that I really should have gone easy on myself for a few years after the accident, something I still struggle with now. To give you a very brief summary of a very horrible experience: I had a serious traumatic brain injury, I wasn’t thinking straight, my emotions were all over the place. As if the accident wasn’t bad enough, I was mistreated by the hospital staff, I was mistreated by my family, I was mistreated by a lot of other doctor and therapists as I was trying to recover. I was not in a good or safe place at all, then my landlords sold my house. I stayed with a friend for some time, then I felt guilty and hated the hour long commute to work. I shouldn’t have been working at all, I wasn’t ready for that, but I was stubborn to prove how strong I was. I found a place with cheap rent ten minutes from my workplace, I didn’t last long there because I soon discovered it was a sex trafficking operation! So yes, an extremely chaotic time, I was struggling to survive, and yet I never stopped dreaming, never stopped wanting to create, even if it was just a silly fan project. There were many times I thought I would have to abandon this costume, but I persevered, even when it felt like a Sisyphean task. I think the Boss was respect my dedication to the task. Loyalty to the end.

Some early test shots on film

The final touch was hand painting the white panels and armbands, I don’t consider these fully complete yet, but they go a long way in capturing the visual language of the game. Afterall, if you look closely, no part of the Boss’s costume in the original game was truly white, it has shades of grey running through it that are not a direct result of the light of the environment, as they would in modern games. These “shadows” are attached to the costume.

The Patriot gun was a fun project, it was just 3D printed pieces assembled around a piece of dowel. I bought the pattern from here: https://cults3d.com/en/3d-model/game/metal-gear-solid-patriot

The very last thing I need to do is complete the knife and sheath. I don’t plan on jumping into any other major costume projects for a long time, I just want to enjoy this one. Plus I’ve got plenty of costumes still waiting to get their proper photoshoots, and I’ve had a lot of clothing alterations piling up while I prioritised the Boss.

I think this project proves to me that you really do eat an elephant one bite at a time. Even when it seems impossible, even when it seems like it would be easier to simply give up or start over, if you just spend an hour on something per day or even per week, progress is being made.

Now to start entering this costume into some cosplay competitions, I’ve never entered one before.

Closet Cosplay – Lara Croft, Tomb Raider

I found these sunglasses at a pharmacy yesterday, I knew what I had to do. This is an idea I’ve been playing with for a while, butch cosplay. Gender non-conforming girls lack role models, and androgynous/masculine women are rarely celebrated. So I thought I’d fix that in some small way, re-interpret pop culture characters as butch and make it beautiful and badass.

It was interesting to see how much I could alter Lara’s design and still have it be recognisable.

WIP – PS2 Version of The Boss, Metal Gear Solid 3: Snake Eater

Shot on film.

I can finally start showing off this costume! This has been about 150 hours of work over the course of a couple of years. It’s not 100% completed, but should hopefully be done by the end of June for the cosplay contest at the next convention. I never thought I would see the end of this project, but I never gave up.

I fell in love with the Boss’s costume (and the Boss herself) from the moment I first played Snake Eater years ago. I’ve seen many faithful and realistic cosplays of the Boss’s sneaking suit, based on the pachinko and Delta versions, which rightly interpret it as simply silver vinyl. But there is something beautiful about the strange, almost watercolour-like texture the PS2 version had. So once Snake Eater was brought to PC, I ripped the texture straight from the game and printed it onto lycra. Stretch fabric is a nightmare, never again!

I ruched several metres of fabric to imitate the texture on the side panels/stripes. And the rest of the costume was an exploration in trying to make this fantasy costume into something practical. Every buckle or lacing panel is completely adjustable.

Celestial Shamans – A Comic Based on a Dream

I finally finished this! I’ve only made a few comics/sequential artworks in my life, and my god, is it always time-consuming.
Although, my main issue is that I tend to only find time to draw for a couple of hours per week at most. Will that ever change? Who can say?

This was an exercise in seeing what I was capable of in telling an original visual story, using a dream I had as the foundation. It’s nice to see my imagination brought to life for all to see. This has given me more confidence to go ahead with a my most elaborate and demanding illustration project yet: animatics. Pray for me.

This was my first time using gouache in over a decade, I also used watercolour here and there. I think I feel most comfortable and confident with the latter, but it’s always good to experiment.

Garden of Eden

The model, Eden Rose approached me to be her photographer. She wanted to expand her portfolio into more artistic directions beyond fashion photography. Given my background in cosplay modelling and photography, this was no challenge at all. I guided Eden away from the very purposeful poses and gazes seen in fashion photography, though we did a bit of that too. Instead we needed to construct a character and watch as she interacted with her environment, naturally.

The beautiful Harold Boas gardens helped bring the inspiration, I started thinking of fairy queens and mermaids. I was photographing a forest spirit who was coming in contact with man’s world.

Wes Anderson PAPG Shoot

Here’s last months Perth Amateur Photography Group’s Wes Anderson inspired photowalk. This was such a great theme, it was fun researching Wes Anderson’s films to get a sense of his cinematography. I shot these on film to give it a more cinematic quality, hence why I was late to upload these, they needed to be developed. This is my first time using film since high school. I love the results, although it was a battle against the strong shadows of the midday sun. In environments with more even lighting, it’s great. Onwards to my next photography experiment!

Models are:
Lauren – @lauren.miles_modelling
Mellie – @mellie__thorn
Rebecca – @rebeccarosereviews
Louise – @stargirlie888

Salvo’s PAPG Shoot

This month’s Perth Amateur Photographers photowalk was another Salvo’s challenge. The objective was to group the photographer’s into teams to dress our assigned model within a $50 budget and 45 minutes preparation. Most of my group consisted of men with no knowledge or confidence in fashion, so that duty mostly fell on me, which I was thrilled by. This model is Lauren Miles, whom I have enjoyed working with on previous photowalks. As a trained costume designer, I wanted to capture what I had noticed about her usual style. I wanted Lauren to have garments that she might get further use out of. I wanted bold colours, I went for a warm autumnal pallet to go with her hair. Lauren has a cool tomboyish style, with a bit of a 70’s vibe. I went for a long skirt, and long coat, to pair with her own long boots.
These two looks came together easily and fit Lauren perfectly, serving to lengthen her silhouette, rather than drown her in fabric.

There was a second challenge, one I put on myself, these photos were all shot with a children’s camera, a “My First Camera 50”. I pushed it to its limit, but to my surprise it handled most challenges I threw at it. These photos have a dreamy quality to them. I did very little editing on them, except for slide 6, I needed to cheat that shallow depth of field.

Beth Blakely’s team did a good job in selecting vibrant, eye-catching dresses. I think the boho look suits Beth and her long wavey hair.

I love Kiara Roberts . The best model. If there’s something to climb, she will climb it. If there’s a prop, you bet she’s gonna use it!

Sorry Tiffany Knuckey, I only managed to get two good shots of you! I don’t know what it was, maybe the stripes confused my camera.

And finally, all the girls together.

Onwards to my next photography challenge!

Cosplay – The Early Years

It’s not a Thursday, but here’s a throwback to my dorky self in my late teens and early 20’s when I was just entering cosplay. Now in my mid-30’s, I want to take my work to new levels. I’ve had a good run with cosplay, and I will probably never give it up entirely. But I want to slowly phase out all of my fan projects. I’ll complete what I have in progress, but I’ve got lots of original concepts I want to bring to life. I’ve lived a very unique life and I have a unique creative voice, I feel I am wasting it imitating more successful artists all for the sake of clicks and likes.

Rocky Bay Waugal Cave

On my days off, I like to go exploring, be it of the natural or urban variety; Waugal Cave is somewhere between the two. It was once a place of cultural significance to the indigenous Noongar tribe of Perth, but now it is trashed. It was used by Europeans for lime burning, the toxic process of making quicklime/calcium oxide. These days, the homeless have been using it as a shelter, and kids have used it as a canvas for graffiti. There has been no effort made to protect or preserve this site, so my attempt with these photos is to at least capture the cave in a moment in time for the world to see. Take only photos and leave only footprints. Maybe I can generate some interest in getting the council to take better care of this place.

What became apparent as I explored this cave, was that I was not alone. No, I didn’t encounter any other humans, nor vengeful spirits, but there were bees and birds creating their homes in and around this cave. All life forms seemed to be in agreement, this cave is an excellent location to plant their roots. But once the bees and birds depart there will be naught but a nest or a hive that remains, and these will soon be dissolved back into nature. Where as humans plant their roots through plastic and paint and other toxic chemicals that will continue to exist far beyond their usefulness, if they were ever useful to begin with. The remains of animal habitation can be beautiful in their own way, but the signs of human habitation are ugly, toxic, unnatural. And yet it is our nature to create these things.

What a strange animal human is.

Skatepark PAPG Shoot

The first Perth Amateur Photographers Group photowalk for 2026 at the Leederville skate park. This was my first attempt using a film camera since high school. I quite like the results and the challenge. It makes me nostalgic for my own past. I think I will continue to experiment with this medium.

Models (Instagram):
@ej331995
@alison.milham94
@misty_eligon
@sanj_ranasinghe
@_flower._.hashira_


And a cameo from myself and Miss Ivy. I drove her back to the same location on another day to get shots of her.

I also did my first graffiti that day, there was an artist there painting one of the walls, he let me borrow a paint pen so I drew my logo. We ended up sharing our stories of our traumatic brain injuries. You can make friends where ever you go. Find common ground with anyone.