In which I discuss the PUPs, arcosanti architecture, and wonder why the Prometheus never used probes instead of sending humans into dangers unknown.
In which I praise the sound design, speculate on the broken door in the temple, and reflect on the benefits of certain deleted scenes.
Merge is an original character of mine from a story I’ve been working on for awhile. It is a symbiotic creature that began life as a kind of stem cell. It’s taken me some time to settle on the design, I think this is its finalised look.
In which I discuss cinematography, the artist Gutalin and set design.
In which I discuss cheesy dialogue, Engineer architecture, and its connection to Dune. Continue reading “Prometheus-by-Minute 29”
In which I discuss Shaw’s naivete, David and Holloway’s conflict, and Weyland’s design choices.
In which I discuss David’s passive aggression, the EVA suits, and the importance of practical sets.
In which I discuss the art of acting and casting, and prove that straight lines in nature aren’t all that uncommon. Continue reading “Prometheus-by-Minute 26”